Der vierte Teil der Hearts of Iron Serie wurde auf der paradoxcon enthüllt Ich hab in HoI 4 Japan noch nicht gespielt, aber ich denke kesseln ist Nur mit deutscher Hilfe, wäre cool wenn jemand weitere Tipps geben könnte. Ich spiele HoI4 erst seit gut 3 Wochen. Habt ihr Tipps für mich was ich priorisieren sollte bei der Produktion bzw wieviele und welche Einheiten. Selbst mit der Hilfe der gebalten Kraft der Achsenmächte(Außer Japan) kann ich die Russen nicht zurück drängen da er auch komischer weise.
Guide für AnfängerDa im Norden Japan das Kriegsziel "Zwischenfall an der Marco Polo-Brücke" rechtfertigt, wird die PRC sehr wahrscheinlich ein einem Krieg mit den Japanern. Ich spiele HoI4 erst seit gut 3 Wochen. Habt ihr Tipps für mich was ich priorisieren sollte bei der Produktion bzw wieviele und welche Einheiten. Hearts of Iron (abgekürzt HoI) ist eine vierteilige Reihe im Zweiten Weltkrieg angesiedelter B. Deutsches Reich, USA, Sowjetunion und Japan) als auch kleinere In Hearts of Iron II und IV ist zusätzlich ein Kooperationsmodus möglich, mit.
Hearts Of Iron 4 Japan Tipps Navigation menu VideoHoi4 Japan World Conquest
Myth, Preise Neu De wieder Hearts Of Iron 4 Japan Tipps Ggpoker zu entdecken und, mГsst ihr, oder noch lieber unter berГhmten Rednern Griechenlands wГrde? - Für optimalen Benutzerservice auf dieser Webseite verwenden wir Cookies.Schauen wir uns zunächst einmal die Chinesische Armee an.
Start by selecting with the right click, a rectangle will appear and then surround them all then release the 25 units in Manchuria in orange.
Then assign them in a group, but remove one in order not to exceed the troop limit in a group which is 24 , you can do whatever you want, for my part I assign him in an apartment group and he gives different role in the photo it will be cut off in the capital of Manchuria.
Then you can give orders for other troops to place on the border with the Soviet Union, this to be of primary importance to you if you take the priority Attack the Soviet Union.
Then what is there for the troops in Korea, you can simply subdue them all over the peninsula, it will protect it in case of invasion.
Russia was much more difficult, and America even harder to conquer. As Japan I like to puppet china.
To fight them is a waste of time ihmo which you can invest better in conquering chuangxu clique spelling?
An additional adavantage to dont waste time and manpower is that they can handler their manpower much better than you and they will send you HUGE amounts of infantry division during future wars.
Their templates are bad, but its well enough to f. But most important is to invade the netherland colony early on before they can join allies.
I think its SUPER important to get the resources for the empire and to cut off allies from rubber production. Once you have singapore too which belongs to UK they are essentially out of rubber which is a huge blow.
Per page: 15 30 Date Posted: 14 Jun, pm. Posts: OK, France was desperately trying to fend of the Germans and Soviets trying to retake the stretch of mayhem I left behind but not a single pause event seem to have happened.
Jun 19, My most successful Japan game Considering how effortlessly China was steam rolled, waiting until I got the extra research slot might be overkill, meaning you can probably invade way sooner than I did.
KingNee Corporal 4 Badges. Jun 14, 30 Hint, might take until they fix the bug. Mannstien General 32 Badges. Jan 4, 1. I usually go for Subdue the Warlords and keep the Clique giving the rest to China, problem was the German AI got screwed up again in and was being invaded all over by the Allies so I just got kind of fed up and quit, same thing is now happening in the Italian game I'm playing.
The German AI had all of these wonderful tanks researched and yet when I tagged switched it had all of these screwed up Division templates and was completely out of infantry weapons along with having like Army Groups created uggh it was still making Panzer I's Jun 20, 8.
Here's what I suggest. It's working out quite nice for me! Puppet China since they don't have a lot of resources, and you mainly need the land so you can access the other areas that really matter: SEA, Singapore, French Indo, Dutch Indies, Australia, Phillipines.
There, you can branch into either Russia or hit the USA depending on how world affairs are. Build a mega fleet with all your ships and split your subs off into another fleet.
Focus on carriers since you will need mobile, sea-based air supremacy when you get to expanding to othe islands.
Focus on building infantry weapons, support weapons, and artillery ASAP. You need that extra soft attack because all of your fighting will be in jungles and mountains, so there's a smaller focus on armor and mobile warfare.
That is, until you get Australia. Get war factories early since you can get civilian factories through military conquest.
Japan's strengths are their naval and air power, since you have pretty much unlimited rubber. If the player elects this path, they should only fully annex coastal states, and perhaps even all states except Sichuan which is the highest population state.
China should still be left with enough manpower. Annexing the state of Hainan is highly recommended as this state can serve as a staging area for the Japanese Navy when fighting in Southern Asia.
With 1. You want to end the war as quickly as possible as garrison requirement will wear you down by attrition. You can set up collaboration government via espionage beforehand to make things easier and give you an alternative to puppeting China.
Be sure to complete Develop Chinese Resources focus first before allowing the collaboration government to form or you will lose out on its bonuses.
Using Communist China as collaboration government might be a preferable option given their better national spirits and conscription laws but you will need more garrison during the time you are completing the focus as the compliance will only form in their starting area.
Keep in mind that just like normal puppets, collaboration government will not give you access to their docks and the collaboration puppet will immediately form over all their core territory you possess during their formation which including Dalian, East Hebei, and Taiwan.
Just south of Japan lies Indonesia and Indochina. These territories are very valuable for Japan as they contain large amounts of rubber as well as a moderate amount of oil, both which Japan sorely needs for tanks, trucks, planes and ships for its military.
Still, simply occupying the areas will be enough to extract the resources needed. As far as enemy opposition is concerned, the colonial nations are usually not very well defended so Japan's starting military power alone should be sufficient to capture the colonies if one acts fast enough.
Invading the colonies will likely involve a lot of naval invasions or paratrooper drops depending on personal preference as well maintaining naval superiority around the islands.
Once the colonies are occupied, a good course of action would be to fortify the coast and station troops in the area to repel enemy attempts at retaking the areas.
This is where puppet troops can come in handy, recruiting colonial troops or, if the division templates are good enough, requesting forces from puppets can allow the player to station puppet troops to garrison occupied areas for reducing resistance and repelling or at least delaying enemy incursions.
In La Resistance it is possible to form Collaboration Government on both Malaya and Dutch East Indies using espionage and it might be well worth the effort as your puppets will form immediately once they capitulated without the need of subduing the rest of the Allies.
Likewise, be sure to complete Exploit the Southern Resource Area focus first before allowing the collaboration government to form or you will lose its bonuses, though this is only possible in the Fascist path.
Alternatively it's possible to justify on Dutch East Indies or Netherlands in the beginning and temporarily join Axis to take out Netherlands before they can join Allies.
Given that India is very similar to China, possessing near-bottomless manpower but lacking in industry early on, the recommended approach for Japan would be a two-front invasion of India.
Specifically, one example would be a land invasion of eastern India through southwestern China and through Siam if said country has been puppeted alongside a simultaneous naval invasion of the island of Ceylon and from there to southern India.
Once again, Japan should preferably strike fast and strike hard in order to not give India any chance to mount an effective defense.
This time, however, it is possible that the player may run into British and other Allied troops which presents a challenge in itself as these troops will typically be better equipped which can make them harder to fight than the typical Indian division.
Though small and non-aligned, Iran's border with India is very short and very mountainous, making the invasion surprisingly tough but still a matter of weeks.
If not, you could blitz straight to Stalingrad or even Moscow while the bulk of Soviet forces are tied up in the West which will collapse when half the front is deployed to deal with your invasion.
After winning against china they have like 4x as many units and planes. Sohei View Profile View Posts. Well what I have done is fight them back a bit and made a line of infantry on the Southern edge of Siberia all the way to the middle of Mongolia.
I timed my push to coincide with the warm season and I am now taking a pause and digging in for winter. I am not sitting idle though.
I sent my best army South to attack the remaining warlords so I can give that land to my puppeted China. This will give China even more manpower to help me out.
I will keep a big chunk of Russia for myself. With the smaller countries taken care of I should be able to turn back North and West and march to Moscow without distraction.
One thing that I did that seems to help is adding logistics support to everyone.Krieg in Join Dota beginnt. Einen Teil abziehen wegen Beschädigung bei der Einnahme. Mod spielen solltest, würde ich für das stark Nachschubbedürftige Japan vor allem leichte Infanterie ans Herz legen, die Einheiten können sogar noch durch Forschung noch weniger Nachschub verbrauchen Hearts of Iron IV. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Hearts of Iron IV > General Discussions > Topic Details. Omega. Jun 14, @ pm Japan tips? Japan tips?. 1/23/ · You shouldn't attack from Beijing immediately, when you naval invade, the AI should draw some troops to meet them. It's even better if it decides to attack your troops at Beijing because they'll suffer heavy loss against entrenched Japan divisions. Right after this you can begin your offensive arrow. So, I went for "own faction" Japan, puppeted China and planned to go north. I accidently started the war too soon, having attacked one of the small communist minors, who promplty joined Comintern. Now, I will probably still win the war in the end (hoping that the Axis doesn't declare and "steal" my kill), but it's a horrible grind fest and hurting my manpower. The issue I have is that's the. Hearts of Iron IV > General Discussions > Topic Details. Omega. Jun 14, @ pm Japan tips?. k members in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox . Hearts of Iron 4 can be unapologetic ally brutal to new wargamers with the sheer amount of systems involved, and especially after several DLCs and patches. Whether it’s figuring out how to structure your forces or what plan of action to take as an Allied state facing imminent doom in , it can be quite a challenge. Hearts of Iron IV is an intricate and complicated game, with a huge number of mechanics to wrap your head around. It’s a hard game to learn, but it’s immensely rewarding. All of us are in the same boat, learning together since the game’s recent launch, but here are a few basic tips to help beginners and new players get up to speed. Caution: This guide only gives information regarding the units! he does not talk about factories / focus tree. I'm not a professional, I just give tips for better play and fun with the Japan Empire in Hearts of Iron IV. Other Hearts of Iron IV Guides: % Achievement Guide. How. Ich spiele HoI4 erst seit gut 3 Wochen. Habt ihr Tipps für mich was ich priorisieren sollte bei der Produktion bzw wieviele und welche Einheiten. rosegrafilms.com › watch. Japan ist in HoI IV eine besondere und interessante Nation. Sie sind praktisch ein Inselstaat wie GB, aber ohne Kolonialreich und dessen. rosegrafilms.com › forum › hearts-of-ironfragen-tipps-tricks.